Publications

M. Macklin, K. Storey, M. Lu, P. Terdiman, N. Chentanez, S. Jeschke, M. Müller
Small Steps in Physics Simulation
Symposium on Computer Animation (SCA 2019)
PDF Video
M. Macklin, K. Erleben, M. Müller, N. Chentanez, S. Jeschke, V. Makoviychuk
Non-Smooth Newton Methods for Deformable Multibody Dynamics
ACM Transactions on Graphics, 2019
PDF Video
M. Müller, N. Chentanez, S. Jeschke, M. Macklin
Cable Joints
Symposium on Computer Animation (SCA 2018)
PDF Video
N. Chentanez, M. Müller, M. Macklin, V. Makoviychuk, S. Jeschke
Physics-based Motion Capture Imitation with Deep Reinforcement Learning
Motion in Games, 2018
PDF
J. Bender, M. Müller, M. Macklin
Position-Based Simulation Methods in Computer Graphics 2017
EUROGRAPHICS 2017 Tutorial (2017)
Course notes Slides 1 Slides 2
M. Macklin, M. Müller, N. Chentanez
XPBD: Position-Based Simulation of Compliant Constrained Dynamics
Motion in Games (2016)
PDF Video
M. Müller, J. Bender, N. Chentanez, M. Macklin
A Robust Method to Extract the Rotational Part of Deformations
Motion in Games (2016)
PDF slides video
M. Müller, N. Chentanez, M. Macklin
Simulating Visual Geometry
Motion in Games (2016)
PDF video
N. Chentanez, M. Müller, M. Macklin, T.Y. Kim
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
Symposium on Computer Animation (SCA 2016)
PDF video
N. Chentanez, M. Müller, M. Macklin, T.Y. Kim
Grid-Free Surface Tracking on the GPU
Virtual Reality Interactions and Physical Simulations (VRIPhys 2015)
PDF
M. Müller, N. Chentanez, T.Y. Kim, M. Macklin
Air Meshes for Robust Collision Handling
ACM Transactions on Graphics (SIGGRAPH 2015)
PDF Slides video
N. Chentanez, M. Müller, T.Y. Kim, M. Macklin
Fast Grid-Free Surface Tracking
ACM Transactions on Graphics (SIGGRAPH 2015)
PDF
M. Müller, N. Chentanez, T.Y. Kim, M. Macklin
Strain Based Dynamics
Symposium on Computer Animation (SCA 2014)
PDF
N. Chentanez, M. Müller, T.Y. Kim
Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena
Symposium on Computer Animation (SCA 2014)
PDF
M. Macklin, M. Müller, N. Chentanez, T.Y. Kim
Unified Particle Physics for Real-Time Applications
ACM Transactions on Graphics (SIGGRAPH 2014)
PDF video
M. Macklin, M. Müller
Position Based Fluids
ACM Transactions on Graphics (SIGGRAPH 2013)
PDF video
M. Müller N. Chentanez, T.Y. Kim
Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
ACM Transactions on Graphics (SIGGRAPH 2013)
PDF video
M. Müller, T.Y. Kim, N. Chentanez
Fast Simulation of Inextensible Hair and Fur
Virtual Reality Interactions and Physical Simulations (VRIPhys 2012)
PDF video
N. Chentanez, M. Müller
Mass-Conserving Eulerian Liquid Simulation
Symposium on Computer Animation (SCA), 2012
PDF video
T.Y. Kim, N. Chentanez, M. Müller
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games
Symposium on Computer Animation (SCA), 2012
PDF video
B. Solenthaler, P. Bucher, N. Chentanez, M. Müller, M.Gross
SPH Based Shallow Water Simulation
Virtual Reality Interactions and Physical Simulations (VRIPhys), 2011
PDF video
M. Müller, N. Chentanez
Adding Physics to Animated Characters with Oriented Particles
Virtual Reality Interactions and Physical Simulations (VRIPhys), 2011
PDF Slides
M. Müller, N. Chentanez
A Fluid Pressure Solver Handling Separating Solid Boundary Conditions
Symposium on Computer Animation (SCA), 2011
PDF Slides video
M. Müller, N. Chentanez
Solid Simulation with Oriented Particles
ACM Transactions on Graphics (SIGGRAPH 2011)
PDF Slides video
N. Chentanez, M. Müller
Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid
ACM Transactions on Graphics (SIGGRAPH 2011)
PDF Slides video
M. Müller, N. Chentanez
Wrinkle Meshes
Symposium on Computer Animation (SCA), 2010)"
PDF video
N. Chentanez, M. Müller
Real-Time Simulation of Large Bodies of Water with Small Scale Details
Symposium on Computer Animation (SCA), 2010)
PDF video
M. Müller, N. Chentanez
Fast and Robust Tracking of Fluid Surfaces
Symposium on Computer Animation (SCA), 2009)
PDF video
M. Müller
Hierarchical Position Based Dynamics
Virtual Reality Interactions and Physical Simulations (VRIPhys2008)
PDF video
M. Müller, S. Schirm, S. Duthaler
Screen Space Meshes
Symposium on Computer Animation (SCA), 2007
PDF video
N. Thuerey, M. Müller, S. Schirm, M. Gross,
Real-time Breaking Waves for Shallow Water Simulations
Pacific Graphics, Maui, Hawaii, 2007
PDF
N. Thuerey, F. Sadlo, S. Schirm, M. Müller, M. Gross
Real-time Simulations of Bubbles and Foam within a Shallow-Water Framework
Symposium on Computer Animation (SCA), 2007
PDF
M. Müller, B. Heidelberger, M. Hennix, J. Ratcliff
Position Based Dynamics
Virtual Reality Interactions and Physical Simulations (VRIPhys) 2006 - rejected by SCA :-)
PDF Slides video
M. Müller, B. Heidelberger, M. Teschner, M. Gross
Meshless Deformations Based on Shape Matching
Siggraph 2005
PDF video
A. Nealen, M. Müller, R. Keiser, E. Boxerman, M. Carlson
Physically Based Deformable Models in Computer Graphics
Computer Graphics Forum, Vol. 25, issue 4, 2005
PDF
M. Müller, B. Solenthaler, R. Keiser, M. Gross
Particle-Based Fluid-Fluid Interaction
Symposium on Computer Animation (SCA 2005)
PDF video
R. Keiser, M. Müller, B. Heidelberger, M. Teschner, M. Gross
Contact Handling for Deformable Point-Based Objects
Vision, Modeling, Visualization (VMV 2004)
PDF
B. Heidelberger, M. Teschner, R. Keiser, M. Müller, M. Gross
Consistent Penetration Depth Estimation for Deformable Collision Response
Vision, Modeling, Visualization (VMV 04)
PDF
M. Müller, R. Keiser, A. Nealen, M. Pauly, M. Gross, M. Alexa
Point Based Animation of Elastic, Plastic and Melting Objects
Symposium on Computer Animation (SCA) 2004
PDF
M. Müller, S. Schirm, M. Teschner, B. Heidelberger, M. Gross
Interaction of Fluids with Deformable Solids
Computer Animation & Social Agents (CASA) 2004
PDF video
M. Müller, M. Gross
Interactive Virtual Materials
Computer Animation & Social Agents (CASA) 2004
PDF
M. Müller, M. Teschner, M. Gross
Physically-Based Simulation of Objects Represented by Surface Meshes
Computer Graphics International (CGI) 2004
PDF video
M. Teschner, B. Heidelberger, M. Müller, M. Gross
A Versatile and Robust Model for Geometrically Complex Deformable Solids
Computer Graphics International (CGI) 2004
PDF
M. Müller, S. Schirm, M. Teschner
Interactive Blood Simulation for Virtual Surgery Based on Smoothed Particle Hydrodynamics
Journal of Technology and Health Care 2003
PDF
M. Teschner, B. Heidelberger, M. Müller, D. Pomeranerts, M. Gross
Optimized Spatial Hashing for Collision Detection of Deformable Objects
Vision, Modeling, Visualization VMV 2003
PDF
M. Müller, D. Charypar, M. Gross
Particle-Based Fluid Simulation for Interactive Applications
Symposium on Computer Animation (SCA) 2003
PDF
M. Müller, M. Teschner
Volumetric Meshes for Real-Time Medical Simulations
BVM 2003 (Bildverarbeitung für die Medizin)
PDF
M. Müller, J. Dorsey, L. McMillan, R. Jagnow, B. Cutler
Stable Real-Time Deformations
Symposium on Computer Animation (SCA) 2002
PDF video
B. Cutler, J. Dorsey, L. McMillan, M. Müller, R. Jagnow
A Procedural Approach to Authoring Solid Models
Siggraph 2002
PDF
M. Müller, J. Dorsey, L. McMillan
Real-Time Simulation of Deformation and Fracture of Stiff Materials
(Eurographics CAS), Computer Animation and Simulation 2001
PDF video
S. Avelar, M. Müller
Generating Topologically Correct Schematic Maps
Symposium on Spatial Data Handling, 2000
PDF
M. Müller, J. Nievergelt, S. Santos, U. Suter
A novel geometric embedding algorithm for efficiently generating dense polymer structures
J. Chem. Phys, 2001
PDF
S. Santos, U. Suter, M. Müller, J. Nievergelt,
A novel parallel rotation algorithm for atomistic Monte Carlo simulation of polymer melts and glasses
J. Chem. Phys, 2001
PDF
Müller
The Structure of Dense Polymer Systems: Geometry, Algorithms, Software
Ph.D. thesis, ETH Zurich, 1999
PDF