M. Müller, M. Macklin, N. Chentanez, S. Jeschke
Physically Based Shape Matching
Symposium on Computer Animation (SCA 2022)
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M. Macklin, M. Müller
A Constraint-based Formulation of Stable Neo-Hookean Materials
Motion, Interaction and Games (MIG 2021)
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M. Müller, M. Macklin, N. Chentanez, S. Jeschke, T. Y. Kim
Detailed Rigid Body Simulation with Extended Position Based Dynamics
Symposium on Computer Animation (SCA 2020)
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M. Macklin, K. Storey, M. Lu, P. Terdiman, N. Chentanez, S. Jeschke, M. Müller
Small Steps in Physics Simulation
Symposium on Computer Animation (SCA 2019)
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M. Macklin, K. Erleben, M. Müller, N. Chentanez, S. Jeschke, V. Makoviychuk
Non-Smooth Newton Methods for Deformable Multibody Dynamics
ACM Transactions on Graphics, 2019
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M. Müller, N. Chentanez, S. Jeschke, M. Macklin
Cable Joints
Symposium on Computer Animation (SCA 2018)
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N. Chentanez, M. Müller, M. Macklin, V. Makoviychuk, S. Jeschke
Physics-based Motion Capture Imitation with Deep Reinforcement Learning
Motion in Games, 2018
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J. Bender, M. Müller, M. Macklin
Position-Based Simulation Methods in Computer Graphics 2017
EUROGRAPHICS 2017 Tutorial (2017)
Course notes
Slides 1
Slides 2
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M. Macklin, M. Müller, N. Chentanez
XPBD: Position-Based Simulation of Compliant Constrained Dynamics
Motion in Games (2016)
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M. Müller, J. Bender, N. Chentanez, M. Macklin
A Robust Method to Extract the Rotational Part of Deformations
Motion in Games (2016)
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M. Müller, N. Chentanez, M. Macklin
Simulating Visual Geometry
Motion in Games (2016)
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N. Chentanez, M. Müller, M. Macklin, T.Y. Kim
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
Symposium on Computer Animation (SCA 2016)
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N. Chentanez, M. Müller, M. Macklin, T.Y. Kim
Grid-Free Surface Tracking on the GPU
Virtual Reality Interactions and Physical Simulations (VRIPhys 2015)
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M. Müller, N. Chentanez, T.Y. Kim, M. Macklin
Air Meshes for Robust Collision Handling
ACM Transactions on Graphics (SIGGRAPH 2015)
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N. Chentanez, M. Müller, T.Y. Kim, M. Macklin
Fast Grid-Free Surface Tracking
ACM Transactions on Graphics (SIGGRAPH 2015)
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M. Müller, N. Chentanez, T.Y. Kim, M. Macklin
Strain Based Dynamics
Symposium on Computer Animation (SCA 2014)
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N. Chentanez, M. Müller, T.Y. Kim
Coupling 3D Eulerian, Height Field and Particle Methods for the Simulation of Large Scale Liquid Phenomena
Symposium on Computer Animation (SCA 2014)
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M. Macklin, M. Müller, N. Chentanez, T.Y. Kim
Unified Particle Physics for Real-Time Applications
ACM Transactions on Graphics (SIGGRAPH 2014)
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M. Macklin, M. Müller
Position Based Fluids
ACM Transactions on Graphics (SIGGRAPH 2013)
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M. Müller N. Chentanez, T.Y. Kim
Real Time Dynamic Fracture with Volumetric Approximate Convex Decompositions
ACM Transactions on Graphics (SIGGRAPH 2013)
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M. Müller, T.Y. Kim, N. Chentanez
Fast Simulation of Inextensible Hair and Fur
Virtual Reality Interactions and Physical Simulations (VRIPhys 2012)
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N. Chentanez, M. Müller
Mass-Conserving Eulerian Liquid Simulation
Symposium on Computer Animation (SCA), 2012
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T.Y. Kim, N. Chentanez, M. Müller
Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games
Symposium on Computer Animation (SCA), 2012
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B. Solenthaler, P. Bucher, N. Chentanez, M. Müller, M.Gross
SPH Based Shallow Water Simulation
Virtual Reality Interactions and Physical Simulations (VRIPhys), 2011
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M. Müller, N. Chentanez
Adding Physics to Animated Characters with Oriented Particles
Virtual Reality Interactions and Physical Simulations (VRIPhys), 2011
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M. Müller, N. Chentanez
A Fluid Pressure Solver Handling Separating Solid Boundary Conditions
Symposium on Computer Animation (SCA), 2011
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M. Müller, N. Chentanez
Solid Simulation with Oriented Particles
ACM Transactions on Graphics (SIGGRAPH 2011)
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N. Chentanez, M. Müller
Real-Time Eulerian Water Simulation Using a Restricted Tall Cell Grid
ACM Transactions on Graphics (SIGGRAPH 2011)
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M. Müller, N. Chentanez
Wrinkle Meshes
Symposium on Computer Animation (SCA), 2010)"
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N. Chentanez, M. Müller
Real-Time Simulation of Large Bodies of Water with Small Scale Details
Symposium on Computer Animation (SCA), 2010)
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M. Müller, N. Chentanez
Fast and Robust Tracking of Fluid Surfaces
Symposium on Computer Animation (SCA), 2009)
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M. Müller, N. Thürey, J. Stam, D. James
Real Time Physics
SIGGRAPH Course (2008)
Course notes
Slides Matthias
Slides Nils
Slides Jos
Slides Doug
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M. Müller
Hierarchical Position Based Dynamics
Virtual Reality Interactions and Physical Simulations (VRIPhys2008)
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M. Müller, S. Schirm, S. Duthaler
Screen Space Meshes
Symposium on Computer Animation (SCA), 2007
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N. Thuerey, M. Müller, S. Schirm, M. Gross,
Real-time Breaking Waves for Shallow Water Simulations
Pacific Graphics, Maui, Hawaii, 2007
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N. Thuerey, F. Sadlo, S. Schirm, M. Müller, M. Gross
Real-time Simulations of Bubbles and Foam within a Shallow-Water Framework
Symposium on Computer Animation (SCA), 2007
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M. Müller, B. Heidelberger, M. Hennix, J. Ratcliff
Position Based Dynamics
Virtual Reality Interactions and Physical Simulations (VRIPhys) 2006 - rejected by SCA :-)
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M. Müller, B. Heidelberger, M. Teschner, M. Gross
Meshless Deformations Based on Shape Matching
Siggraph 2005
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A. Nealen, M. Müller, R. Keiser, E. Boxerman, M. Carlson
Physically Based Deformable Models in Computer Graphics
Computer Graphics Forum, Vol. 25, issue 4, 2005
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M. Müller, B. Solenthaler, R. Keiser, M. Gross
Particle-Based Fluid-Fluid Interaction
Symposium on Computer Animation (SCA 2005)
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R. Keiser, M. Müller, B. Heidelberger, M. Teschner, M. Gross
Contact Handling for Deformable Point-Based Objects
Vision, Modeling, Visualization (VMV 2004)
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B. Heidelberger, M. Teschner, R. Keiser, M. Müller, M. Gross
Consistent Penetration Depth Estimation for Deformable Collision Response
Vision, Modeling, Visualization (VMV 04)
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M. Müller, R. Keiser, A. Nealen, M. Pauly, M. Gross, M. Alexa
Point Based Animation of Elastic, Plastic and Melting Objects
Symposium on Computer Animation (SCA) 2004
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M. Müller, S. Schirm, M. Teschner, B. Heidelberger, M. Gross
Interaction of Fluids with Deformable Solids
Computer Animation & Social Agents (CASA) 2004
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M. Müller, M. Gross
Interactive Virtual Materials
Computer Animation & Social Agents (CASA) 2004
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M. Müller, M. Teschner, M. Gross
Physically-Based Simulation of Objects Represented by Surface Meshes
Computer Graphics International (CGI) 2004
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M. Teschner, B. Heidelberger, M. Müller, M. Gross
A Versatile and Robust Model for Geometrically Complex Deformable Solids
Computer Graphics International (CGI) 2004
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M. Müller, S. Schirm, M. Teschner
Interactive Blood Simulation for Virtual Surgery Based on Smoothed Particle Hydrodynamics
Journal of Technology and Health Care 2003
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M. Teschner, B. Heidelberger, M. Müller, D. Pomeranerts, M. Gross
Optimized Spatial Hashing for Collision Detection of Deformable Objects
Vision, Modeling, Visualization VMV 2003
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M. Müller, D. Charypar, M. Gross
Particle-Based Fluid Simulation for Interactive Applications
Symposium on Computer Animation (SCA) 2003
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M. Müller, M. Teschner
Volumetric Meshes for Real-Time Medical Simulations
BVM 2003 (Bildverarbeitung für die Medizin)
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M. Müller, J. Dorsey, L. McMillan, R. Jagnow, B. Cutler
Stable Real-Time Deformations
Symposium on Computer Animation (SCA) 2002
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B. Cutler, J. Dorsey, L. McMillan, M. Müller, R. Jagnow
A Procedural Approach to Authoring Solid Models
Siggraph 2002
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M. Müller, J. Dorsey, L. McMillan
Real-Time Simulation of Deformation and Fracture of Stiff Materials
(Eurographics CAS), Computer Animation and Simulation 2001
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S. Avelar, M. Müller
Generating Topologically Correct Schematic Maps
Symposium on Spatial Data Handling, 2000
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M. Müller, J. Nievergelt, S. Santos, U. Suter
A novel geometric embedding algorithm for efficiently generating dense polymer structures
J. Chem. Phys, 2001
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S. Santos, U. Suter, M. Müller, J. Nievergelt,
A novel parallel rotation algorithm for atomistic Monte Carlo simulation of polymer melts and glasses
J. Chem. Phys, 2001
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Müller
The Structure of Dense Polymer Systems: Geometry, Algorithms, Software
Ph.D. thesis, ETH Zurich, 1999
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